since i'm talking about how he handles his game plan.
well. In CP1, he was really REALLY bad. He had THE WORST run speed in the game so neutral was a problem and a half. He also lacked a strong knockdown tool that he wouldn't get till CF2 so his knockdowns would always end in 2DB (a slide) into fireball for makeshift Oki. However. His design at this point allowed him to do one thing extremely well. Since combo rates weren't universal Kagura hit really really really hard. As in Robbery--