the way that the scoring mechanics in time crisis have evolved over the series is super interesting to me
TC1 didn't really have a score, so the entire thing was just a piece-by-piece time trial. it was pretty damn interesting though, since there were certain enemies that would grant time bonuses if you shot them fast enough, and the timer ticked down even during scripted "wait" segments of the level so there was extra pressure to go fast
#discord shoved a 🎁 icon right on my chat bar.
This sort of thing should go on someone's profile, not the friggin chat input widget.
might revisit federation relays after pleroma migration becomes an option, since at that point i'll be able to point at half the instances on any given set of relays and have no problems with yeeting them from public timelines (instead of silencing, way too heavy-handed for what essentially amounts to neuroses)
i want to see humans, not robots or humans behaving like robots
People interested in Wii U homebrew dev - I've just finished rewriting the (ancient) development guide page on wiiubrew. It's still a bit rough, but hopefully it'll be enough to get you started with the newer tools we now have!
LEAF GIRL LEAF GIRL LEAF GIRL [BANGING POTS AND PANS] https://twitch.tv/gamesdonequick