"addons with RNG desync replays because seed isn't saved"
okay, i'll do a shitty rng in the script itself so i can manually store the seed

"local vars aren't stored in initial replay state either"
okay, guess i'll put the rng state in a player struct

"player structs don't sync either"
...okay? i guess i'll just keep it in a set of cvars

"cvars are readonly from lua"
FINE I'LL JUST RUN COMMANDS AS SERVER TO SET THEM

"if you send too many commands as server netcmd overflows"
AAAAAAAAHHHHHHHHH

kart is fucking wonderful, but everything about it on a technical level is completely baffling

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you also can't do file i/o or network shit from SRB2 lua, so you can really just eat shit in general

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