I’ll have to eventually go through all the games to really formulate a complete opinion, but for the time being I think that Time Crisis 5 probably has the most fun and interesting combo system in the series

TC2 through 4 kind of prioritized playing stylishly instead of quickly, and while I think rewarding accuracy streaks is a really good thing to do, I appreciate that TC5 incentivises players to clear rooms faster, since that way you’ve got a great balance between the combos of TC4 with the speed of TC1


And that’s kind of the thing -- TC5 is more like TC1 than any other game in the series, precisely because it wants you to go fast more than it wants you to pump dudes with enough bullets to give them lead poisoning

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